var gate_team_1 = Network.Instantiate(gates, gates_spawnpoint_team_1, transform.rotation, 0);
this code will not store a pointer to the instantiate object if that was your intention
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You can call Network.Destroy (networkView.viewID); if you attach the script to the gates object(works with prefab too). for example:
function Update () {
if (GateHitPoints
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